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It's this week's Eurogamer Show.
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Wallpaper engine visualizer not working. Jan 14, 2018 - I've seen other people having this problem but I've never seen a fix to any. If there really is a fix why not make a update to wallpaper engine so. Feb 16, 2017 - Wallpaper Engine. Search the computer for them and then close or remove them and restart Wallpaper Engine. That will enable audio recording again on the PC and the 'default' input in Wallpaper Engine can work.
12th November 2011
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8th June 2011
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Controversial Skyrim Together mod reemerges with nightly builds as developers reveal death threats
'We know that you are most likely trying to help, but this isn't helping…'
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Skyrim mods let you add Game of Thrones' Starbucks cup
Big Bran-d.
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Skyrim Together mod makers insist they won't give up after chief creator declares: 'we don't owe the community anything'
Riften reddit.
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Skyrim Middle Earth Redone is the one mod to rule them all
You shall not parse.
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Skyrim Together code-stealing controversy sends shockwaves around the modding community
As $25,000-a-month Patreon comes under scrutiny.
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Welsh police warn drivers not to stop to gawk at the 'Dragon of Bethesda'
Dumb and Dunmer.
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Impressive Skyrim multiplayer mod nears release
Fantasy fallout.
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Fans campaign for Skyrim-playing grandmother to be immortalised in The Elder Scrolls 6
Victory or Sovngarde.
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FeatureThe best places to live in video games
Gone home.
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FeatureA brief history of drug use in video games
Tripping meatballs from Mario to Cyberpunk.
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There's a Fallout and Skyrim concert for War Child UK
Get tickets before they ar-gonian.
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Skyrim Skin ModsAward-winning Skyrim mod Enderal coming to Steam
Headed to store sh-elves.
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A mortgage broker worked out the real world cost of a house in Skyrim
First-time-buyer!
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Todd Howard reveals 'by far the greatest thing' Bethesda Game Studios does
'It's a very private thing.'
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Yes, Todd Howard and team have settled on The Elder Scrolls 6's region
'You can rule some things in. And you can rule some things out.'
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FeatureThe allure of medieval weaponry
The sword cuts many ways.
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FeatureThe constant quest to be nosy
Why curiosity rewards the cat.
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FeatureBethesda's Creation Club: the fallout
Armour up.
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Skyrim console commands, cheats for PC
The most powerful console commands in Skyrim, including player boosts, infinite gold and items, and cheats to beat every quest and character.
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Skyrim Golden Claw quest - door puzzle solution and walkthrough for the Bleak Falls Barrow dungeon
How to solve the code and finish the side-quest early in Skyrim's adventure.
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Skyrim marriage explained - How to get married with the Amulet of Mara
Where to find the Amulet, start the ceremony, and the benefits of tying the knot.
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Skyrim Houses - Where to buy and how to build a house
When you're ready for home ownership, here's how and where to get your own domicile (or three).
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Skyrim Guilds and Faction locations - How to join Dark Brotherhood, Thieves Guild, College of Winterhold and more
Hungry for more quests? Make a start with some of these factions.
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Skyrim DLC starting locations - How to start Dawnguard, Hearthfire and Dragonborn expansions
Here's where to access the three expansions to Skyrim.
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Skyrim mods on PS4, Xbox One, PC - How to install mods in the Special Edition release
How to quickly customise your game in the remastered release on consoles and PC.
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FeatureOn the secret smallness of Skyrim
Turning molehills into mountains.
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Skyrim's Switch release date slated for November
For the adventurer who has not yet taken an arrow to the knee.
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FeatureThe video game pacifists
Why people play without killing.
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The gorgeous Skyrim fine art print collection
Expensive scrolls.
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Mod makes Skyrim play like The Sims
One for The Elder Scrolls 6, perhaps.
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FeatureBreath of the Wild and telling stories through archaeology
Narrative arch.
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New Skyrim mod lets you explore Cyrodiil's Bruma
How high the mountains of Skyrim rise.
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VideoWatch: Johnny bakes sweetrolls from Skyrim
Doughvakiin.
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Don't expect a Skyblivion beta or release until 2018
It's like a Daggerfall through my heart.
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Skyrim mod Enderal gets DLC expansion of its own
Forgotten Stories includes content cut from the main mod.
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FeatureThe archaeologists of Skyrim
Meet the players trying to bring Tamriel's lost history to life.
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You'll soon be able to play Fallout, Skyrim and Doom pinball
UPDATE: Here's what each table looks like.
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Skyrim PC saves that use mods don't work with Special Edition
You'll kneed to start over.
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FeatureWhat Skyrim had that Fallout 4 lost
And not just dragons.
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Skyrim mods space is 1GB on PS4, but 5GB on Xbox One
Yet PS4 mods will be tiny without external assets.
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Skyrim and Fallout 4 will receive mod support on PS4
Along with PS4 Pro graphic upgrades.
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There's a Skyrim concert coming to London, but..
Composer Jeremy Soule disapproves, urges folks to 'be wary'.
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FeatureThe Skyrim mod to Enderal
If you're impatient for a new Elder Scrolls, this long-awaited mod should do the trick.
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FeaturePutting the magic back into magic in fantasy games
On the fantasy authors and ideas about sorcery game designers could learn from.
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Skyrim total conversion mod Enderal gets a release date, looks great
Completely new setting, new mechanics, new story!
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Bethesda Game Studios planning 'two other major projects' before The Elder Scrolls 6
What could they be?
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The Elder Scrolls 5: Skyrim remaster announced
UPDATE: Saves will transfer on PC. Special Edition a free upgrade if you own all DLC or Legendary Edition on Steam.
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VideoWatch: 12 big games rumoured to be at E3
It's this week's Eurogamer Show.
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Skyrim remaster, Prey 2, Wolfenstein 2, Evil Within 2 rumoured for E3
Dragon you back for more.
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Ambitious new Skyrim mod overhauls cities
Made in Solitude?
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VideoWatch: Our best (and worst) game bugs
The Eurogamer show returns.
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FeatureWhat keeps modders modding?
The story of SureAI, the team rebuilding Skyrim for free.
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VideoWatch: The worst jobs we've had in games
Start > Options > Quit.
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Skywind: See new Morrowind voice acting in Skyrim's engine
It's pretty good.
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Oblivion in the Skyrim engine: new videos show good Skyblivion progress
Community project could use your help.
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Decorate your home with a life-sized Dragonborn bust
Ob! Jay! Dah!
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VideoVideo: Video game horses and times they have been acceptable
Unstable relationship.
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VideoVideo: Not paying for mods, Silent Hills and Black Ops 3 - The Eurogamer Show #6
Fus ro damn, we need to rethink this mod thing.
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FeatureSpider senseless: The plight of the arachnophobic video game player
How players are using games to address and overcome their fear.
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Bethesda removes paid mods in Skyrim
UPDATE: Valve is refunding all mod purchases.
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Gabe Newell responds to paid mods controversy
'You need a more robust Valve-is-evil hypothesis.'
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VideoVideo: Paying for mods, Returning to Skyrim, and Conker's Big Reunion - The Eurogamer Show #5
Yes, we're in the park again.
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A paid Skyrim Steam Workshop mod has already been pulled
UPDATE: Modder livid Valve won't remove their work entirely.
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Steam Workshop now allows modders to sell their work
UPDATE: Skyrim modders keep 25% of sale price. More..
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The best PC games
Old and new, this is our pick of the PC games you should play today.
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VideoVideo: What games taught me about parenting
Please don't call social services.
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QuakeCon 2014 sale begins with Dishonored for £6.79
A real Corvo-sation starter.
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This is a video of Skyblivion, which is Oblivion in Skyrim
TES thing, TES thing.
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FeatureReturn to Skyrim
Why, over two years on, Bethesda's open world remains as fresh as ever.
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These are the most popular games on Steam - report
But a huge 37% of all owned games remain unplayed.
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Xbox Spring Sale sees AC4, Skyrim, Borderlands DLC up to 75% off
Telltale's Walking Dead, Dishonored add-ons also cheap.
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Video Games Live concerts headed to London, Manchester this November
Skyrim, Warcraft, Street Fighter, Sonic and Kingdom Hearts music included.
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Omni competitor Cyberith demos its omnidirectional treadmill with Skyrim
Virtualizer lets you jump and doesn't require special shoes.
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Bethesda lists Skyrim for PS4 and Xbox One
UPDATE: It was a website error.
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Fan-made Morrowind remake is shaping up nicely
Has over 70 collaborators, but is still recruiting.
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It's the last day of the Steam Sale
'And we've brought back the most popular deals.'
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Fear the toot of Thomas the Tank Engine in Skyrim
Steamborn.
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Skyrim Falskaar mod-maker lands a games job
But not at Bethesda.
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Bethesda: 'The time for convincing publishers and developers to support Wii U has long passed'
'Pick the consoles that have the games you want to play.'
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Jeremy Soule: 'Pac-Man will eat Mark Zuckerberg's lunch'
Elder Scrolls composer says 'video gaming is the future of social media'.
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PC Elder Scrolls Anthology bundles everything for £50
Should last you a knight or two.
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Teenager's massive Skyrim mod took 2000 hours to make
'Falskaar was my day job.' Now he wants a job at Bethesda.
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Skyrim: Legendary Edition confirmed
Game and all the DLC for £40.
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Skyrim: Legendary Edition to contain all DLC - report
Polish retailer lists it for June.
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Skyrim team moving on to 'our next major project', presumably Fallout 4
UPDATE: Bethesda confirms no more Skyrim DLC will be made.
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Elder Scrolls and Final Fantasy are top-five finishers in Classic FM Hall of Fame
'Video games triumph', writes Classic FM.
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Skyrim composer takes to Kickstarter to fund classical symphony
Jeremy Soule, man.
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Tropical Skyrim mod waves goodbye to snow, hello to sunny paradise
Even the animals have been replaced.
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16-inch Skyrim Dragonborn statue costs $300 quick get one
Hand-tailored fabrics, my my.
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Photos of the $300 Skyrim Dragonborn figurine
Go on, splash out!
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New Skyrim PC patch 1.9 'effectively removes the overall level cap'
UPDATE: Out now on Xbox Live. PS3 later today.
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Pictures of Nvidia's obscene new graphics card GeForce GTX Titan
PlayStation 4 and the Next Xbox are already behind.
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Witcher 3 dev says Skyrim's story and quests were 'generic'
'I tried to remember five characters..'
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PS3 Skyrim DLC arrives in a fortnight's time, Dragonborn first
UPDATE: UK release dates confirmed.
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All Skyrim DLC coming to PS3 in February
Dragonborn on PC dated for 5th February.
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Razer Edge gaming tablet transforms into PC, console and mobile console
Is this your everything machine?
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The Elder Scrolls 5: Skyrim - Dragonborn review
We're off to see the lizard.
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Is Ebony Warrior Skyrim's toughest baddie?
'Took me four attempts. He's like 15 Legendary Dragons in one.'
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Skyrim Dragonborn confirmed for PC and PS3 early next year
UPDATE: Bethesda: “We think Dragonborn is our best add-on for Skyrim yet.' That's why it's coming to PS3 ahead of the MIA other DLCs.
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A man riding a dragon in new Skyrim Dragonborn DLC screenshots
He must be feeling Smaug.
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Skyrim Dragonborn DLC screenshots
Oh look at that! And that!
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Bethesda “close” on new Skyrim content for PS3 and PC
“We know it takes us time and thanks for all your support and patience!”
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Skyrim Dragonborn DLC confirmed, out 4th December
Confront the first Dragonborn, ride dragons.
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Amazon outs Skyrim Premium Edition
UPDATE: It's coming to the UK, Bethesda confirms.
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PEGI 18-rated games soon readmitted to Windows 8 Store
Microsoft had a bit of a mix-up.
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London Philharmonic Orchestra returns to take on Skyrim, Final Fantasy 7, Mass Effect 3, more
Download Halo track for free.
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Skyrim course being taught at Rice University
+2 intelligence.
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Digital FoundrySkyrim: AMD Virgo vs. Intel HD4000 Performance Video
An integrated graphics face-off as AMD's latest APU goes up against a quad-core Intel part with HD4000 graphics.
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Digital FoundrySkyrim: AMD Virgo vs. AMD Trinity Performance Video
The laptop version of the same chipset pitted against the desktop rendition.
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Next Skyrim DLC is Dragonborn, has dragon mounts, Solstheim - report
UPDATE: Spears!
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Game screenshots taken at such high quality they look like art
One man's mission to show how beautiful they can be.
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Digital FoundrySkyrim 900p High Settings: Retina Macbook Pro vs. Alienware M14x Video
For all of the state-of-the-art tech packed into the Retina Macbook Pro, these are still off-the-shelf parts available to other OEMs. At lower resolutions, performance can be matched at a lower price-point.
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Skyrim Hearthfire DLC hits Steam as PS3 owners begin to lose hope
'It's our problem, and it's on us to solve it.'
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Digital FoundrySkyrim Ultra 1080p: GeForce GTX 660 vs. GTX 660 Ti Video
Both the GTX 660 and its more expensive counterpart have no issue with a maxed out Skyrim at 1080p.
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Digital FoundrySkyrim Ultra 1080p: GeForce GTX 660 vs. Radeon HD 7850 Video
Performance of the RPG classic compared between the GTX 660 and its cheaper Radeon rival.
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Digital FoundrySkyrim Ultra 1080p: GeForce GTX 660 vs. Radeon HD 7870 Video
The creation engine is put to the test on the GTX 660 and its nearest Radeon rival.
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Elder Scrolls series a 'huge' inspiration for Far Cry 3
But doesn't want to repeat 'arrow to the knee' repetition.
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Skywind: Morrowind recreated in Skyrim by fans
Screenshots and videos show Oblivion being converted, too.
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Digital FoundrySkyrim Ultra 1080p: Radeon HD 7970M vs. GTX 680M Video
Skyrim's NPC-laden intro is an excellent repeatable test for measuring performance on these high-power laptop graphics cores.
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There are 10,000 Skyrim Workshop PC mods
And they're not all clothes removers.
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Digital FoundrySkyrim 1080p Max Settings, Radeon HD 7870 vs. 6870 Video
See how the overclocked 7870 compares against its last-gen counterpart in Skyrim running at 1080p at max settings.
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Digital FoundrySkyrim 1080p Max Settings, Radeon HD 7870 vs. 7850 Video
AMD's enthusiast level price vs. performance winners slug it out on a fully maxed out Skyrim.
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Digital FoundrySkyrim 1080p Max Settings, Radeon HD 7870 vs. GTX 660 Ti Video
Skyrim's intro plays out on both the HD 7870 and its nearest NVIDIA rival, the GTX 660 Ti.
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Skyrim's Hearthfire DLC weighs just 75MB, out now
You pay about five pence per megabyte.
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Bethesda struggling with Dawnguard on PS3: 'This is not a problem we're positive we can solve'
Hearthfire may be a no-no as well.
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Bethesda insists Hearthfire development has not caused Dawnguard PS3 delay
Still no word on a release date though.
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Skyrim: Hearthfire DLC allows you to build a house, adopt a child
Second major expansion due next week on Xbox 360.
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Digital FoundrySkyrim - Dolby Audio Processing Technology Demo
From stereo to pseudo surround. Try out this video with your own stereo headphones attached for simulated surround audio.
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Digital FoundrySkyrim 1080p Max Settings, GTX 660 Ti vs. Radeon 6870 Video
A maxed-out Skyrim running on the new NVIDIA card up against the venerable Radeon 6870.
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Digital FoundrySkyrim 1080p Max Settings, GTX 660 Ti vs. Radeon 7850 Video
Skyrim's intro proves to an interesting workout for our test GPUs.
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Skyrim patch 1.7 goes live on Xbox 360 this week, PS3 next week
European PS3 owners have to wait.
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QuakeCon Steam sale: get Bethesda games on the cheap
The chirpy chirpy cheap cheap.
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VideoMuscle film 300 recreated superbly in Skyrim
'When the boy was born, like all Spartans, he was inspected.'
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Skyrim 1.7 update is now available on Steam
Submitted to console manufacturers
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Bethesda says 'we have not announced Dawnguard for any other platform' 30 days after Xbox 360 release
Plus, Skyrim PS3 update 1.7 to include 1.6 content.
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Skyrim beta update 1.7 now on Steam
Fewer crashes, more Kinect support.
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Digital FoundrySkyrim: DFPC Radeon 6770 vs. 6870 High Settings, 1080p Video
At 1080p, the extra muscle of the Radeon HD 6870 proves decisive.
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Digital FoundrySkyrim: DFPC Radeon 6770 vs. 6870 High Settings, 768p Video
A distressing lack of much in the way of extra performance at this resolution.
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Steam's Summer Sale list leaked
Updated: new and more detailed information.
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Digital FoundrySkyrim: AMD Trinity vs. Xbox 360 Video
PC version on high settings with FXAA faces off against the Xbox 360 build.
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Digital FoundrySkyrim: AMD Trinity vs. Intel HD4000 Video
PC version on high settings with FXAA (no MSAA) compared on both integrated GPUs.
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Digital FoundrySkyrim: AMD Trinity vs. PS3 Video
PC version on 720p with high settings and FXAA versus the console version.
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FeatureLost Humanity 1: Fighting Talk
Robert Florence's new weekly Eurogamer column.
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Skyrim expansion Dawnguard out now on Xbox 360
UPDATE: How to access the new content.
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UK top 40: Lego Batman 2 perches on top
Skyrim levels up ahead of this week's Dawnguard release.
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Digital FoundrySkyrim: DFPC vs. Xbox 360, 768p High Settings Video
Digital Foundry's £300 gaming PC takes on the Xbox 360 on Skyrim, showing remarkable improvements.
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Digital FoundrySkyrim: DFPC vs. Alienware M14x, 768p High Settings Video
The entry level £300 Digital Foundry gaming PC vs. Alienware's mid-level gaming laptop. A remarkably balanced conflict.
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Digital FoundrySkyrim: DFPC vs. PS3, 768p High Settings Video
The £300 Digital Foundry gaming PC takes on Skyrim on the PlayStation 3, with night and day image quality and frame-rate boosts.
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Digital FoundryAcer Ultra M3 vs Alienware M14x: Skyrim
High quality settings at 1366x768, GT 640M vs GT 650M.
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Digital FoundryAlienware M14x Skyrim High Settings: 768p vs 900p Video
The GeForce GT 650M put through its paces on high quality levels at the two screen resolutions supported by the Alienware M14x.
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Half of 1% of Skyrim Dawnguard beta applicants received invites
Plus, 1.6 update available for all Steam users today.
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Skyrim 1.6 update goes live on Xbox 360
Mounted combat! Bug fixes!
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The Elder Scrolls: Skyrim - Dawnguard DLC screenshots
Blood-sucking new images to feed on.
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FeatureThe Elder Scrolls 5: Skyrim - Dawnguard Preview
Playing as a Vampire Lord in the game's first expansion.
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Skyrim Dawnguard DLC gets Xbox 360 beta
Sign-up now live.
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VideoThe Elder Scrolls 5: Skyrim - Dawnguard trailer
On Xbox 360 this summer for 1600 Microsoft Points.
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Why The Elder Scrolls Online doesn't and can't look like Skyrim
Beyond what an MMO can handle, explains Zenimax.
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Skyrim gets mounted combat in new update
Patch 1.6 detailed in full.
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Skyrim-inspired short film The Thief needs your coin
Atmospheric video teaser a glimpse of what may be.
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The Elder Scrolls Online's main story is 100 per cent solo
'The world focuses on you - you are the hero.'
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Zenimax threatens Dragon Shout app creator with legal action
A lot of fus about nothing?
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The Elder Scrolls Online announced
Set 1000 years before Skyrim, out on PC/Mac next year.
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Skyrim DLC expansion Dawnguard announced
Out this Summer, Xbox 360 gets it first.
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The 200 Skyrim Kinect voice commands
Kaan Drem Ov them.
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Nvidia unveils new super PC graphics card GeForce GTX 690
Two GPUs on one water-cooled card.
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Skyrim patch files suggest Snow Elves, crossbows for DLC
Plus, new vampire feeding animations.
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The Elder Scrolls 5: Skyrim Kinect support announced, first video released
Free update adds over 200 voice commands.
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Skyrim developer applies for Fus Ro Dah trademark
'Just protecting our brand,' says Bethesda.
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Skyrim 1.5 update up on Xbox Live
Should go live on PS3 later today.
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Just Cause dev: 'better looking games won't save the game industry'
But, 'consoles are far from dead.'
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Free-to-play equivalent of Skyrim in 'next few years' - Ngmoco
Games capable of returning on $1 billion investments.
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FeatureAn interview with comedian Dara O Briain
'I would like to be able to fondle the dragon by wearing a glove.'
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Elder Scrolls Online reveal in May - report
MMO set a millennium prior to Skyrim.
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VideoSkyrim update 1.5 trailered
Bethesda shows off new kill cam feature.
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Skyrim update 1.5 PC beta announced
Kill cam added, more bugs fixed.
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FeatureSkyrim: The Creation Kit Experience
Writing a brand new Elder Scroll.
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Bethesda and Mojang settle: Scrolls will be Scrolls
UPDATE: ZeniMax explains deal, Mojang can't use Scrolls name again.
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New Skyrim PC update goes live
Bethesda stamps on a few more bugs.
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Bethesda hiring for next-gen project
Elder Scrolls 6? Fallout 4?
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Skyrim success motivates Remedy to stick with story-heavy games
'There's obviously an audience that enjoys story.'
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Nvidia GeForce 295.73 drivers better Skyrim, Mass Effect 3 performance
Phwoar - look at those frame rates.
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Skyrim PC patch 1.4.26 beta available, details
Bug fixes, mod-handling improvements.
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Official interactive Prima Skyrim map free on App Store
Catering to adventurer's knees.
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The Elder Scrolls V: Skyrim Official World Interactive MapImageDigital FoundrySkyrim 2.03 Patch: Hard Drive vs. SSD Video
Stock drive against hybrid SSD against full SSD.
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Digital FoundryPS3 Hard Drive vs. SSD Comparison Video: Rage
What improvements are there to Rage texture pop-in with a hard drive/SSD upgrade?
Oblivion ApotheosisImageBethesda: Skyrim DLC to follow different model to Fallout 3
Larger expansions, but they'll be less frequent.
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2012 BAFTA Video Game Award nominations list
And the awards could go to..
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Bethesda knew Skyrim could run into 'a bad memory situation' on PS3
UPDATE: Bethesda clarifies Howard's comments. Team 'coded solutions they felt would work'.
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Bethesda on Skyrim's viewable Morrowind, Cyrodiil: 'maybe we'll use it one day'
'The reason they are there..'
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Only Modern Warfare 3 made more money than Skyrim in 2011
Skyrim trumped platform exclusives on PS3, Xbox 360.
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Digital FoundrySkyrim PS3 2.0/2.01/2.03 Patch Performance Analysis
The launch day patch, and both its major successors tested with a 65-hour save.
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Digital FoundrySkyrim PS3 2.03 Patch: New Game vs. 65 Hour Save
To what extent can we make lag manifest in the freshly patched version of PS3 Skyrim?
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Digital FoundryDigital Foundry: PS3 Skyrim Lag Fixed?
Full analysis of the improvements brought about by this week's patch.
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Skyrim patch 1.4 performance tip: make a new manual save
Alteration.
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AIAS 2011 Awards winners revealed
Skyrim dominates the evening.
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Skyrim patch 1.4 now live for Xbox 360
UPDATE: Now available for PS3.
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Batman, Battlefield, Skyrim make BAFTA GAME Award shortlist
Voting opens.
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Skyrim makers create dragon riding, Kinect shouts, new skill trees
'Could it be in a future DLC? We don't know.'
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Bethesda: Skyrim update 1.4 should hit Xbox 360 tomorrow
PlayStation 3 patch 'looking good too'.
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Valve makes Portal 2 Space Core mod for Skyrim
Voiced, it seems, by Nolan North.
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Valve's Fall of the Space Core, Vol. 1 mod for SkyrimImageSkyrim gets high-res PC texture pack
Free download available now.
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Skyrim PC Creation Kit release date announced
Plus, Bethesda promises 'special surprise'.
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Skyrim update 1.4 now live on Steam
Console versions being submitted this week.
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VideoElder Scrolls 5: Skyrim creation kit tools trailer
Upload, download and create mods via Steam.
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Reckoning dev's biggest concern is you're still playing Skyrim
'I'm not going to pretend that Skyrim doesn't exist.'
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PC users invited to beta test Skyrim 1.4 update
Bethesda: 'Apply the update at your own risk.'
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Skyrim update 1.4 detailed in full
PS3 lag fix incoming, PC Creation Kit also due.
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Skyrim mod replaces dragons with My Little Pony
Bethesda role-player gets custom horse business.
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AIAS 2011 nominees for 'video game Oscars' revealed
Uncharted 3 most nominated.
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UK 2011 Modern Warfare 3 sales lower than 2010 Black Ops sales
Adele heads list of last year's most popular entertainment.
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The best selling UK video games of 2011
All together, and platform by platform.
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Skyrim PS3 lag to be addressed in patch 1.4
Bethesda promises fix due later this month.
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UK Top 40: FIFA 12 enters 2012 in top spot
EA footy outing kicks new year chart.
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Steam shoots over 5 million concurrent users mark
Christmas sale and Skyrim push forward.
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FeatureDevelopers' Games of 2011
Levine! Molyneux! Jaffe! Garriott!
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Skyrim PC update 1.3.10 released
Adds support for 4GB of RAM.
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Skyrim is UK Christmas 2011 number one
Ends EA/Activision's 8-year dominance.
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Valve: Skyrim fastest-selling game in Steam history
PC version outsold all other PC games by over 3-1.
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Skyrim patch 1.3 on Xbox Live now
Fixes resistance-breaking bug.
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Skyrim debuts at four on Japan chart
3DS games hold the top three spots.
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Skyrim DLC add-ons 'will have a lot of meat on them'
Will make the game better, Bethesda promises.
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UK Top 40: Skyrim dethrones Modern Warfare 3
Sales soar 145 per cent after price cuts.
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Modern Warfare 3, Skyrim dominate crowded November US sales chart
Halo, Mario, Sonic, Rayman, Need For Speed miss top 10.
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Skyrim update 1.3 available now on Steam
Console roll-out to follow soon.
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Nvidia's in-depth guide to improving Skyrim PC performance
Don't suffer in Solitude.
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Bethesda refutes Skyrim PS3 lag claims by Fallout NV dev
'He brings up issues we solved long ago.'
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FeatureTelling Tales: Skyrim and Dark Souls
From the archive: When the mountain won't come to Muhammad.
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PS3 Skyrim fix in the works, but not for update 1.3
Bethesda: 'We understand how frustrating it can be.'
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Digital FoundryDoes Fallout NV PS3 lag explain Skyrim issues?
Project director provides insight into engine design.
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Digital FoundryDigital Foundry vs. PS3 Skyrim Lag
Full analysis of the notorious 'Rimlag' issue and why the patched version still isn't good enough.
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Digital FoundrySkyrim PS3 Lag: Patch 2.01 Analysis
Does the new PS3 Skyrim patch improves matters?
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Digital FoundrySkyrim PS3 Lag: New Save vs. 65 Hour Save
How bad does Skyrim PS3 lag get in the unpatched game?
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New Skyrim patch, PC dev tools incoming
'Rare, amazing backwards flying dragon' extinct next week.
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Skyrim passes Battlefield 3 on Xbox Live chart
But Call of Duty rules all.
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Skyrim patch 1.2 has resistance-breaking bug
And makes dragons fly backwards.
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VideoHow Elder Scrolls 5: Skyrim sounds in Japanese
Top-marked title out next week in Japan.
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New Nvidia GeForce drivers for Skyrim, MW3
And for Battlefield 3, Batman: Arkham City.
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Skyrim: the first western game to receive a 40/40 Famitsu review
Plaudits keep coming.
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Skyrim update 1.2 detailed in full
Xbox 360 texture install issue 'fixed', PS3 save bug 'improved'.
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Players report Skyrim PlayStation 3 patch out now
92MB.
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Digital FoundryBonus Skyrim Xbox 360 Timelapse
Keeping it Tamriel.
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Digital FoundrySkyrim Timelapse: Xbox 360 Video
A bonus timelapse presentation based on 360 captures.
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Petition asks Obama to destroy all copies of Skyrim
UPDATE: Satirical website Christwire at work.
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Accessible Morrowind, Cyrodiil part of Skyrim DLC?
One player crosses the line.
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Skyrim PC patch disables RAM-boosting LAA mode
Game runs only through Steam.
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Video game rentals to eradicate pre-owned sales?
Pubs offering Blockbuster 'an awful lot of support'.
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Skyrim patch due week beginning 28th November
Will address PlayStation 3 performance bug.
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Digital FoundrySkyrim Timelapse: World in Motion Video
The phenomenal world of Skyrim as you've never seen it before.
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Digital FoundrySkyrim Timelapse: World in Motion
Digital Foundry's latest video epic.
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Bethesda's Skyrim challenge accepted: parents name baby Dovahkiin
He's got a 'normal' middle name.
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Skyrim sells over 3.5 million in 48 hours
Launch units expected to make over $450m.
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Skyrim players call for PS3 save file bug fix
Big save files causing lag.
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Bethesda working on a Skyrim update for all platforms
'We will fix as much as we can.'
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Digital FoundryFace-Off: Skyrim
PC vs. PS3 vs. Xbox 360.
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Minecraft Easter egg spotted in Skyrim
Bethesda hides cheeky nod to trademark adversary.
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Digital FoundrySkyrim Combat Performance Analysis
PS3 and 360 tested in action-intensive scenes.
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Digital FoundrySkyrim Xbox 360 vs. PC Comparison Video
Spot the difference between console and computer.
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Digital FoundrySkyrim PS3 vs. PC Comparison Video
The strongest vs. the weakest version of the game.
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Digital FoundrySkyrim Xbox 360 vs. PS3 Face-Off Video
The two console versions directly compared.
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Digital FoundrySkyrim Engine Performance Analysis Video
Xbox 360 and PS3 put to the test in similar scenes.
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VideoThe Elder Scrolls 5: Skyrim Talkthrough
Punching dragons and murdering the innocent.
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UK top 40: Modern Warfare 3 sells fewer than Black Ops
Skyrim, second, is fifth biggest of 2011.
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Digital FoundryTexture problems hit Xbox 360 Skyrim
Don't install it to your hard drive.
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FeatureSaturday Soapbox: The Madness of Release Date Congestion
It's Viva Pinata vs. Gears of War all over again!
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Skyrim Xbox 360: cleared cache may increase save game load times
Plus: install to hard-drive if you can.
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The Elder Scrolls 5: Skyrim midnight launch photos
Thanks to Michael Bowles for the pics.
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VideoLady Dragonborn at Skyrim launch video
Horned heroine spotted at midnight launch.
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The Elder Scrolls 5: Skyrim UK price roundup
Updated with today's confirmed prices.
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New Elder Scrolls 5: Skyrim screenshots
Eurogamer's review now live.
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Bethesda: developing for PC is 'a headache'
Hines talks drivers, hardware, piracy.
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Skyrim promises players infinite quests
Howard: 'You can play forever.'
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VideoElder Scrolls 5: Skyrim animation trailer
Spell-casting and sword-wielding action.
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VideoElder Scrolls 5: Skyrim world footage
Just three days to go.
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Elder Scrolls 5: Skyrim patch 1.1 at launch
Game ready to Rolof the shelves.
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Skyrim UK midnight launches announced
Game and Gamestation detail their plans.
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Out This Week - 11/11/11
Modern Warfare 3! Elder Scrolls 5: Skyrim!
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Skyrim Xbox Live Avatar clothes and items
Pay to play dress-up ahead of launch.
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VideoElder Scrolls V: Skyrim music trailer
Behind the scenes of orchestral, voice talents.
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Capcom outlines difference between Dragon's Dogma and Skyrim
'We've really nailed the action.'
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VideoMaking of Elder Scrolls: Skyrim trailer
Behind the scenes doc in Collector's Ed.
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Beautiful Elder Scrolls 5: Skyrim artwork
Behind the scenes of Bethesda's role-player.
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Skyrim dev: Oblivion's setting felt 'a bit generic'
How the world of Elder Scrolls V stands apart.
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Skyrim PC system requirements announced
Start freeing up some hard drive space.
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VideoStunning live action Elder Scrolls 5: Skyrim trailer
Here be dragons.
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Mojang's Scrolls legal victory explained
Bodes well for Notch and gang.
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FeatureThe Elder Scrolls V: Skyrim
Tinker, tailor, soldier, necromancer.
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New Elder Scrolls 5: Skyrim screens
Less than one month to go.
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Bethesda QA beats Skyrim in 2hrs 16 mins
It might take you a bit longer.
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Leaked Skyrim manual confirms hirelings
Plus, cooking, brawling, prison!
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Bethesda comments on Scrolls row
'Nobody here enjoys being forced into this.'
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The Elder Scrolls 5: Skyrim Achievements
How to slay your dragon.
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Notch's solicitor lays out Bethesda defense
Gamers can distinguish Scrolls from TES.
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TESV: Skyrim voice cast revealed
Minority Report! Bourne! Babylon 5!
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Elder Scrolls: Skyrim perk tree revealed
Stem your excitement.
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Skyrim gets Mature rating in the US
References rape, includes drinking game.
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Video20-minute Skyrim gameplay demo
Spell slinging and dungeon crawling.
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Skyrim Collector's Ed box is massive
May contain living, breathing dragon.
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Bethesda discusses squashing bugs
'We have and continue to get better at it.'
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Why there's no Elder Scrolls MMO
Howard: 'I like this kind of game better.'
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Skyrim fits on one Xbox 360 disc
No disc swapping for Elder Scrolls V.
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Skyrim DLC timed Xbox 360 exclusive
PC, PS3 owners have to wait 30 days.
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Game denies forcing games off UK Steam
Space Marine, Saints Row missing.
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Skyrim playable character preset pics
Chaps, ladies and lizards laid bare.
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Skyrim playable at Eurogamer Expo
Get the first hands-on in Europe.
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Notch: Bethesda Scrolls claim is 'bogus'
'I will fight this for as long as it takes.'
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PC Skyrim uses Steamworks
Bethesda evidently a fan.
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EG's Game of Gamescom 2011: The Nominees
A shortlist of 10. Winner announced Monday. Fallout tactics models.
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Notch challenges Bethesda to Quake 3
Wants to settle lawsuit this way.
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More Skyrim characters shown
Orcs and Dark Elves, but no more cats.
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Marvel at Eurogamer's Skyrim character
Friday afternoon self-indulgence.
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Notch: is Bethesda doing a Langdell?
Minecraft man responds to lawsuit threat.
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Skyrim Collector's Edition detailed
UPDATE: Game, Gamestation exclusive.
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Bethesda lawyers threaten Notch
Allegedly infringes Elder Scrolls trademark.
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Hines: Someone will lose out in November
But the crush is 'healthy for the industry'.
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FeatureThe Elder Scrolls V: Skyrim
Playing with fire.
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No Elder Scrolls V Skyrim demo
The downside of being so big.
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Carmack keynote confirmed for QuakeCon
No mention of Doom 4 on game list.
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Skyrim: NPCs the 'number one focus'
Bug complaints 'fair', Howard says.
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Skyrim: more quests, fewer branches
Quest structure more Oblivion than Fallout.
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Skyrim DLC rarer but 'more substantial'
Exceptional Horse Armour?
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Skyrim pre-orders come with a world map
Is 'premium quality'.
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FeatureEurogamer's Best of E3 2011
Game of the Show, Best Tech, Best Publisher and more.
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VideoThe Elder Scrolls V: Skyrim trailer
Magical new footage from E3.
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New Elder Scrolls V: Skyrim shots
Bethesda brings us our latest look.
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60,000 lines of dialogue for Skyrim
New gameplay details emerge.
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Oblivion 5th anniversary edition spotted
Comes with money off Skyrim voucher.
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Skyrim's Todd Howard: Actors come to us
'You will all be very impressed.'
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TESV: Skyrim level cap explained
Oblivion was '1-25'. This is '1-50'.
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PC Skyrim 'scales up as you'd expect'
May take advantage of DX11 in the future.
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Beautiful Elder Scrolls V: Skyrim shots
Weather or not.
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New Elder Scrolls V: Skyrim screenshots
A fine Kvatch.
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TESV Skyrim: why there's no multiplayer
Plus: your dragon powers, enemy levelling.
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Skyrim has what made Morrowind 'special'
Oblivion 'sacrificed' it, says Howard.
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VideoFirst Elder Scrolls V: Skyrim footage
Bethesda dragon-drops the first trailer.
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Conceive now to have a Skyrim baby
Bethesda challenges you.
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Latest Elder Scrolls V: Skyrim screens
Game's engine shown off in fresh shots.
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Elder Scrolls V class system explained
Todd Howard justifies 'elegant' revamp.
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Elder Scrolls V: Skyrim menus detailedSkyrim Apotheosis Release Date Of War
Designed with Apple in mind.
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QuakeCon 2011 dates announced
Bethesda, id Software bonanza.
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Elder Scrolls V: Skyrim combat detailed
Perks! Spells! Stealth! Arrows! Shouting!
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TESV: Skyrim powered by Creation Engine
Bethesda's new invention dissected.
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Elder Scrolls V: Skyrim detailed
Finishers! Duels! Perks! Dual-wielding!
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Elder Scrolls V: Skyrim runes translated
Learn a bit about the story.
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Howard: 'We're in our groove' on TESV
Promises to show 'a lot of stuff' next month.
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Elder Scrolls V tech took 'many years'
Platforms named.
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How new is Elder Scrolls V's engine?
Are we talking Gamebryo or id Tech 5?
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VideoCurtain lifted on Elder Scrolls V: Skyrim
Bethesda shows first teaser.
DLC & Patches for Skyrim are made on PC, Xbox 360, and PlayStation 3.
The DLC Hype Build-Up[edit]
On March 30, 2012, Pete Hines from Bethesda tweeted, 'Something's coming down the road in April for all you Rage and Skyrim fans. April is gonna have some cool news and surprises. Stay tuned.'
GameSpy speculated that this tweet hints at forthcoming DLC which could appear in April. [n]
Before Dawnguard was officially announced, Bethesda parent company Zenimax Media submitted a trademark application for new downloadable game content. In the filing submitted, Zenimax referred to a project called 'Dawnguard' that was specifically referred to as 'computer game software for use with computers and video game consoles' and 'downloadable computer game software offered via the internet and wireless devices.'
The filing doesn't link the project to any specific franchise, but given Bethesda's recent ideas about Skyrim DLC and the specific mention of both consoles and PC, a connection to that series is certainly possible. In the past, director Todd Howard commented that Skyrim DLC releases 'don't have a timetable' and that 'they'll have a lot of meat on them.' [n]
Todd Howard on Skyrim DLC[edit]
On June 29, 2011, Todd Howard, director at Elder Scrolls developer Bethesda, suggested that DLC expansions for Skyrim would be fewer and yet 'more substantial' than expansions for Fallout 3. He went on to add that they don't yet have concrete plans for updates.
'So right now I can say that we'd like to do less DLC but bigger ones--you know, more substantial. The Fallout 3 pace that we did was very chaotic. We did a lot of them--we had two overlapping groups--and we don't know what we're going to make yet, but we'd like them to be closer to an expansion pack feel.'
To further stir the pot, Howard at the 2012 DICE convention pitched a number of ideas that could very well be added in the next DLC..or not. Howard is still tight-lipped about any commitment to including these in DLC, adding '..maybe. We don't know.' [n]
The ideas shown included:
Patch Notes[edit]
These Patch Notes track the changes included in various official Patches for Skyrim.
Comments
The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
The game's main story revolves around the player character's quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set 200 years after the events of Oblivion and takes place in Skyrim, the northernmost province of Tamriel. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.
Skyrim was developed using the Creation Engine, rebuilt specifically for the game. The team opted for a unique and more diverse open world than Oblivion's Imperial Province of Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The game was released to critical acclaim, with reviewers particularly mentioning the character advancement and setting, and is considered to be one of the greatest video games of all time. Nonetheless it received some criticism, predominantly for its melee combat and numerous technical issues present at launch. The game shipped over seven million copies to retailers within the first week of its release, and over 30 million copies on all platforms as of November 2016, making it one of the highest selling video games in history.
Three downloadable content (DLC) add-ons were released--Dawnguard, Hearthfire, and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim – Legendary Edition and released in June 2013. The Elder Scrolls V: Skyrim – Special Edition is a remastered version of the game released for Windows, Xbox One, and PlayStation 4 in October 2016. It includes all three DLC expansions and a graphical upgrade, along with additional features such as modding capabilities on consoles. Versions were released in November 2017 for the Nintendo Switch and PlayStation VR, and a stand-alone virtual reality (VR) version for Windows was released in April 2018.
Gameplay
The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a first or third-person perspective. The player may freely roam over the land of Skyrim which is an open world environment consisting of wilderness expanses, dungeons, cities, towns, fortresses, and villages.[1] Players may navigate the game world more quickly by riding horses or by utilizing a fast-travel system which allows them to warp to previously discovered locations.[2] The game's main quest can be completed or ignored at the player's preference after the first stage of the quest is finished. However, some quests rely on the main storyline being at least partially completed. Non-player characters (NPCs) populate the world and can be interacted with in a number of ways: the player may engage them in conversation, marry an eligible NPC, kill them or engage in a nonlethal 'brawl'. As in previous The Elder Scrolls games, killing certain NPCs can make some quests or items unobtainable. Some NPCs cannot be killed due to their importance in later storylines. If witnessed, crimes like murder and theft accrue the player a bounty which is tracked independently in each of Skyrim's nine holds. Should the player be stopped by a guard, they may wipe their bounty with gold or jail time or may resist arrest which will trigger an aggressive pursuit. NPCs may offer the player additional side-quests and some side-quests have parameters adjusted based on nearby dungeons which the player has yet to explore.[3][4] Some NPCs who are befriended or hired by the player may act as companions who will accompany the player and aid them in combat.[5] The player may choose to join factions which are organized groups of NPCs — for example, the Dark Brotherhood, a band of assassins.[6] Each of the factions has an associated quest path to progress through. Each city and town in the game world has jobs that the player can engage in, such as farming.[7]
The player's character engages in combat with monsters while exploring a dungeon. The player may dual-wield weapons and magic at once in order to be more effective against enemies.
Players have the option to develop their character. At the beginning of the game, players create their character by selecting their sex and choosing between one of several races including humans, orcs, elves, and anthropomorphic cat or lizard-like creatures and then customizing their character's appearance.[8] Over the course of the game, players improve their character's skills which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly among the three schools of combat, magic, and stealth. When players have trained skills enough to meet the required experience, their character levels up. Each time their character levels, the players may choose to select a skill-specific ability called a perk or store perk points for later use. Earlier entries in The Elder Scrolls series used a character class system to determine which skills would contribute to the character's leveling but Skyrim allows players to discover preferred skills as they play the game and it rewards them with more experience when a frequently used skill is leveled.[3][9] A head-up display (HUD) appears when any of the player's three main attributes (health, magicka, and stamina) are being depleted. Attributes regenerate over time, although this process can be accelerated by using potions or regenerative spells. Health is depleted primarily when the player takes damage and the loss of all health results in death. Magicka is depleted by the use of spells, certain poisons and by being struck by lightning-based attacks. Stamina determines the player's effectiveness in combat and is depleted by sprinting, performing heavy 'power attacks' and being struck by frost-based attacks. The player's inventory can be accessed from the menu and items can be viewed in 3D which may prove essential in solving puzzles found in dungeons.[10]
The player's effectiveness in combat relies on the use of weapons and armor (which may be bought, found or forged) and on the use of magic spells which may be bought or unlocked by finding spell tomes. Weapons and magic are assigned to each hand allowing for dual-wielding and can be swapped out through a quick-access menu of favorite items.[11] Some weapons and master spells require both hands. Shields can be used to fend off enemy attacks and reduce incurred damage or offensively through bashing attacks. Blunt, bladed, and hacking weapons can be used in close combat and each have specific advantages and roles. For example, the player can perform power attacks with each weapon. Spells have several functions such as regenerating the player's health, attacking enemies, confusing people or creatures, temporarily raising the dead, casting light or turning iron into silver.[12] A bow and arrow may be utilized in long-range combat, but the bow can also be used as a defensive melee weapon in close combat by 'bashing'. The player can enter sneak mode and pickpocket or deliver powerful sneak attacks to unsuspecting enemies.
When exploring the game world the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player. However, game animals such as elk and deer will simply run away.[1]Skyrim is the first entry in The Elder Scrolls to include dragons in the game's wilderness. Like other creatures, dragons are generated randomly in the world and will engage in combat with NPCs, creatures and the player. Some dragons may attack cities and towns when in their proximity.[13] The player character can absorb the souls of dragons in order to use powerful spells called 'dragon shouts' or 'Thu'um'. Each shout contains three words in the language spoken by dragons, and the strength of the shout will vary depending on how many words have been spoken. The words to shouts can be learned by visiting 'word walls' in dungeons or around the wilderness. The words to each shout are unlocked for use by spending the absorbed souls of slain dragons.[14][15] A regeneration period limits the player's use of shouts in gameplay.[16]
SynopsisSetting and characters
Skyrim is set around 200 years after the events of The Elder Scrolls IV: Oblivion,[14] although it is not a direct sequel. The game takes place in Skyrim, a province of the Empire on the continent of Tamriel, amid a civil war between two factions: the Stormcloaks, led by Ulfric Stormcloak, and the Imperial Legion, led by General Tullius. The player character is a Dragonborn, a mortal born with the soul and power of a dragon. Alduin, a large black dragon who returns to the land after being lost in time, serves as the game's primary antagonist. Alduin is the first dragon created by Akatosh, one of the series' gods, and is prophesied to destroy and consume the world.
Plot
The player character is a prisoner being led to an Imperial execution in Helgen overseen by General Tullius, which includes Ulfric Stormcloak among the prisoners to be executed there. Alduin unexpectedly interrupts the procession, destroying the town before the player can be executed. The player escapes in the chaos and journeys to the city of Whiterun to request aid against the dragon threat. After slaying a dragon that attacks nearby, the player absorbs its soul, which grants them the ability to perform a shout. The city's amazed guards inform the player that they must be Dragonborn. The player is summoned to meet with the Greybeards, an order of monks who live in seclusion on Skyrim's tallest mountain, the Throat of the World. The Greybeards train the player in using shouts and inform the player of their role in stopping Alduin. The player learns that Skyrim's civil war is the last in a sequence of prophetic events foretold by the Elder Scrolls, which also predicted the return of Alduin.
The player later meets with members of the Blades, an order of dragon hunters. The player and the Blades travel to Sky Haven Temple to find a prophetic engravement on Alduin's Wall and learn that ancient Nords used a special shout against Alduin so they could engage him. To gain more information, the player meets the ancient dragon Paarthurnax, the leader of the Greybeards. Paarthurnax reveals that Alduin was cast into the currents of time by the use of an Elder Scroll in the hope that he would never reemerge. The player locates the Elder Scroll and uses it to peer through a window in time and learn the shout to combat Alduin. The player battles with Alduin, who then flees to Sovngarde, the Nordic afterlife, to gain strength by devouring the souls of deceased Nords.
The player summons and traps a dragon named Odahviing, and learns from him that Alduin has fled to Sovngarde through a portal located at an ancient fort called Skuldafn. Odahviing agrees to fly the player to Skuldafn, claiming Alduin has shown himself as weak and undeserving of leadership over the dragon race by fleeing from the Dragonborn. The player enters Sovngarde and travels to the Hall of Valor. There, they meet up with the three heroes of Nordic legend who defeated Alduin originally. With their help, the player defeats Alduin once and for all.
Development
Having completed work on Oblivion in 2006, Bethesda Game Studios began work on Fallout 3. It was during this time that the team began planning their next The Elder Scrolls game. From the outset, they had decided to set the new entry in the land of Skyrim, incorporating dragons into the main theme of the game.[17] Full development began following the release of Fallout 3 in 2008; the developers considered Skyrim a spiritual successor to both Fallout 3 and previous The Elder Scrolls games.[18] The game was developed by a team of roughly 100 people composed of new talent as well as of the series' veterans.[17] The production was supervised by Todd Howard, who has been the director of several titles released by Bethesda Softworks.[17]
Design
The team set the game in the province of Skyrim, designing it by hand. While similar in size to Oblivion's game world of Cyrodiil, the mountainous topography of the world inflates the game space and makes it more difficult to traverse than Cyrodiil, which was relatively flat.[16] In designing Skyrim's world, the team opted for a different approach to what was taken with Oblivion; art director Matt Carofano considered the 'epic-realism' of Skyrim's world design as a departure from Oblivion's generic representation of classic European fantasy lore.[8] Howard expressed the team's desire to re-encapsulate the 'wonder of discovery' of Morrowind's game world in Skyrim, as the return to the classic fantasy of Arena and The Elder Scrolls II: Daggerfall in Oblivion meant sacrificing a world with a unique culture.[19] As a way of creating diversity in the world, the team divided the world into nine sectors, known as holds, and attempted to make each hold feel topographically unique from another; in addition, the team wanted to reflect the socioeconomic background of the NPCs by making some locations elaborate and wealthy while others are poorer and lower-tech.[3]
Within Skyrim's universe is the use of 'dragon language'. The alphabet was constructed to look aesthetically dragon-like, hence the use of claw-like markings.[15]
The team sought to make each of the game's ten races feel unique; Howard considered the player's choice of race at the beginning of the game a more important decision than it had been in previous The Elder Scrolls games because the culture of Skyrim's world contains more racism. However, he reiterated that the player's choice of race does not have major game-affecting consequences as it simply adds 'flavor' in different NPCs' dispositions towards the player, and is not meant as a way of locking players out of particular quests.[20] Efforts to make Skyrim's world feel hand-crafted extended to the team abandoning the use of generated landscapes as they had done in Oblivion. While just one team member was charged with designing dungeons in Oblivion, Skyrim's 150 dungeons were designed by a group of eight people.[21]Skyrim features 244 quests, over 300 points of interest with a map marker and numerous unmarked locations.[22]
Engine
Skyrim is powered by Bethesda's Creation Engine, created specifically for Skyrim.[23][24] After Fallout 3's release, the team devised numerous design objectives to meet for Skyrim, and according to Howard, the team 'got all those done and kept going'.[20] Had the team not been able to meet their design goals with current hardware, they would have waited for the next generation and released Skyrim then,[25] but Howard felt that the technology of the time did not hold the team back at all.[20] The Creation Engine allows for numerous improvements in graphical fidelity over Bethesda's previous efforts. For example, the draw distance renders farther than in previous Elder Scrolls games; Howard provided an example where the player can stare at a small object such as a fork in detail, and then look up at a mountain and run to the top of it.[19] Dynamic lighting allows shadows to be created by any structure or item in the game world, and the Creation Engine allowed for greater detail in flora production than SpeedTree had in previous Bethesda games.[14] For example, with Bethesda's own technology, developers were able to give weight to the branches of trees, which affects how trees blow in the wind. In addition, the technology allows wind to affect the flow of water in channels such as rivers and streams.[4] Because of the large presence of snow in Skyrim's game world, the technological upgrades were applied to weather effects and allow for dynamic snow fall upon the terrain, instead of snow that was rendered as a textural effect in previous games.[4]
The team used Havok's Behavior toolset for character animation, which allows for a greater fluidity between the character's movements of walking, running and sprinting, and also increases the efficiency of the third-person camera option, which had been criticized in Oblivion.[4][26] The toolset allows interactions between the player and NPCs to take place in real time; in Oblivion, when the player went to interact with an NPC, time would freeze and the camera would zoom in on the NPC's face. In Skyrim, NPCs can move around and make body gestures while conversing with the player. Children are present in the game, and their presence is handled similarly to Fallout 3 in that they cannot be harmed by the player in any way,[14] since depictions of violence involving children in video games are controversial.[27]Skyrim uses the Radiant AIartificial intelligence system that was created for Oblivion, and it has been updated to allow NPCs to 'do what they want under extra parameters'.[13] The updated system allows for greater interaction between NPCs and their environments; NPCs can perform tasks such as farming, milling, and mining in the game world, and will react to each other.[28]
Audio
The team employed Jeremy Soule to compose the music for Skyrim, who previously worked on Morrowind and Oblivion. The game's main theme 'Dragonborn was recorded with a choir of over 30 people singing in the fictional dragon language.[29] Creative director Todd Howard envisioned the theme for Skyrim as The Elder Scrolls theme sung by a choir of barbarians. This became a reality when the idea was passed by Soule, who recorded the 30-man choir and layered three separate recordings to create the effect of 90 voices.[30] Bethesda's concept artist Adam Adamowicz created the Draconic language, and also developed a 34-character runic alphabet for the game.[15] He expanded the lexicon of Draconic as needed; Bruce Nesmith explained that words were introduced to the lexicon every time that the studio 'wanted to say something'.[13]
Bethesda released four audio CDs along with the game on November 11, 2011. The soundtrack to Skyrim is sold via Jeremy Soule's distributor DirectSong, and Soule autographed all physical copies ordered via DirectSong.[31] 'Day One' pre-orders from Amazon.de also included a five-track promotional Skyrim soundtrack sampler.[32] A digital version of the soundtrack was released via iTunes on January 31, 2013.[33]
The voice-over in the game included more than 70 actors and over 60,000 lines of dialogue.[34] Casting director and production supervisor Timothy Cubbison worked with the creative team at Bethesda Softworks to evaluate auditions and oversee the recordings.[35] The full cast consisted of three Academy Award nominees and several other high-profile actors including Max von Sydow, Christopher Plummer, Joan Allen, Michael Hogan, and Vladimir Kulich.[34]
Marketing and release
Skyrim was announced at the Los Angeles Convention Center in Los Angeles, California, on December 11, 2010, on Spike's annual Video Game Awards; Howard appeared onstage during the awards and presented the announcement trailer, which introduced the game's story and revealed its '11–11–11' release date.[36] It was the cover story for the February 2011 issue of the Game Informer magazine, wherein journalist Matt Miller wrote a fifteen-page article that revealed the first details about the game's story and gameplay.[14] Asked about downloadable content (DLC) packages in a June 2011 interview, Howard expressed the team's intention to release DLC packages, having done so for previous releases; he revealed that it was the team's goal to release a lower number of DLC packages that were larger in content than those released for Fallout 3, as he felt that releasing a larger number of low-content packages was 'chaotic'.[37] Via a press release, the team announced that the first two planned DLC packages would release on the Xbox 360 via Xbox Live a month ahead of PCs and the PlayStation 3.[38] At the 2011 QuakeCon conference, the team unveiled Skyrim's collector's edition package. Bundled with a copy of the game is a map of the game world, a 12-inch figurine of Alduin, as well as a 200-page concept art book and a DVD feature about the making of Skyrim.[39]
In October 2011, pictures of many pages of the manual of the game were leaked,[40][41] later followed by footage from the introduction, revealing some more details.[42] By November 1, 2011, a copy of the Xbox 360 version had been leaked and made available through the Internet, allowing those with a hacked Xbox 360 to play Skyrim 10 days before its release.[43][44] In the Netherlands, the game has been available for purchase since November 7.[45] On November 10, stores in Australia began selling the game ahead of its November 11 release date.[46]
Re-releases and ports
A compilation package called The Elder Scrolls V: Skyrim – Legendary Edition was released on June 4, 2013. It contains the version 1.9 patch and the three expansions, along with the main game.[47] On June 4, 2016, Bethesda announced The Elder Scrolls V: Skyrim – Special Edition, a remaster for PlayStation 4, Xbox One and Windows.[48] It was released on October 28, 2016.[48] Windows players who owned the original game and all of its downloadable content on Steam were offered the Special Edition for free.[48]
In October 2016, the reveal trailer for Nintendo Switch featured gameplay of Skyrim on the console. At the time, it was reported that Bethesda only used the game for the reveal trailer and that it was not officially releasing on the Nintendo Switch. On January 13, 2017, Todd Howard confirmed that the game will come out on the Nintendo Switch, making it the first The Elder Scrolls title to be released on a Nintendo platform (not counting the Skyrim pinball adaptation that was part of the Bethesda Pinball collection, released in late 2016 for Zen Pinball 2, which was available for the Wii U), as well as the first game Bethesda has confirmed to be released for a Nintendo home console since Home Alone for the NES in 1991.[49] During Bethesda's E3 2017 showcase, it was revealed that the Nintendo Switch version will support Amiibo and the Joy-Conmotion controls.[50]
At E3 2017, Bethesda announced a PlayStation VR version of Skyrim for release in November 2017.[51] A standalone VR port of the game was released for PC on April 2, 2018, supporting the HTC Vive, Oculus Rift, and Windows Mixed Reality headsets.[52]
A parody of Skyrim's numerous ports and re-releases, titled Skyrim: Very Special Edition was released by Bethesda at their E3 2018 press conference for Amazon Alexa, with them also saying it would be also released for the Etch A Sketch, Motorolapagers and Samsung smart refrigerators.[53] The Alexa version was found to be a legitimate version of the game developed by Bethesda, playing off the joke that the studios had seemingly ported Skyrim to all possible platforms following its E3 2017 announcements.[54]
Spin-offs
While Skyrim was being ported to next-generation systems, Zen Studios also developed a virtualpinball adaptation of the game as part of the Bethesda Pinball collection, which became available as part of Zen Pinball 2, Pinball FX 2[55] and Pinball FX 3,[56] as well as a separate free-to-play app for iOS and Android mobile devices.[57] A Skyrim themed expansion for the virtualcard battle gameThe Elder Scrolls: Legends, titled Heroes of Skyrim, was released on June 29, 2017.[58]
Additional contentDownloadable content
Dawnguard was the first downloadable add-on for Skyrim, revolving around a battle between the Dawnguard and Clan Volkihar. The Dawnguard are a band of vampire hunters who rely on the use of their trademark crossbow weapons in their pursuit against Clan Volkihar, a family of vampires. Early in Dawnguard's quest line, players must choose which of the two factions to join forces with. Dawnguard adds new content to the game, including weapons, spells, and armor, and expands the abilities afforded to players who choose to become either a vampire or a werewolf. It also adds two new areas to explore outside of the mainland of Skyrim: the Soul Cairn (a plane of the realm of Oblivion) and the Forgotten Vale (a secluded glacial valley). Dawnguard released on the Xbox 360 in English-speaking territories on June 26, 2012, and in European countries in mid-July 2012.[59] It was released for Windows on August 2, 2012, via the digital distribution platform Steam.[60] Performance issues on the PlayStation 3 hampered Dawnguard's release on that platform. It was released on the PlayStation 3 on February 26, 2013, in North America, and on February 27, 2013, in Europe.[61]
Hearthfire was Skyrim's second add-on, which allows players to build houses and adopt children. Three plots of land are added to the game world which players can purchase. Once land is purchased, players build a small basic house, then select rooms to add on. The house and its additions are built from raw materials such as lumber and clay, which can be gathered or purchased. Players may also adopt up to two children and have them live in the home, along with the player's spouse.[62]Hearthfire was released for the Xbox 360 on September 4, 2012, and for Windows on October 4, 2012.[63] It was later released for PlayStation 3 on February 19, 2013, in North America, and February 20, 2013, in Europe.[64][65]
Dragonborn is the third and final add-on for Skyrim. It revolves around the player character's efforts to defeat Miraak, the first Dragonborn who has become corrupted and seeks to control the world. The add-on takes place on Solstheim, an island northeast of Skyrim which is presented as an open world. It adds new content to the game and allows players to ride on the backs of dragons, along with other shouts that can be learned exclusively from Solstheim. Dragonborn was released for the Xbox 360 on December 4, 2012,[66] for Windows on February 5, 2013, and for PlayStation 3 on February 12, 2013.[67][68]
In April 2013, Bethesda announced via their blog that they were 'moving on' from Skyrim and preparing to work on other projects. They added that they would only be releasing 'minor updates' for the game.[69]
Mods
A wide variety of official and fan-created 'mods', short for modifications, are available for Skyrim, which are generally made using the packaged Creation Kit. These mods are distributed freely on file-sharing sites such as Nexus Mods, and are also officially aggregated via the Steam Workshop's controlled content distribution mechanism. The mods may include features such as significantly enhanced visuals, lighting, and textures, overhauled weather systems, gameplay tweaks, new characters and locations, user interface updates, and more.[70][71]
The first official Skyrim modification was The Fall of the Space Core, Vol. 1, created by Bethesda in collaboration with Valve Corporation. It causes a fictional device known as the Space Core from Valve's video game Portal 2 to fall from the sky and land where the player can recover it. The Space Core acts as a non-player character voiced by Nolan North which follows the player around the world of Skyrim and dispenses space-related comments.[72][73]
Enderal: The Shards of Order is a total conversion mod of Skyrim developed by SureAI as a sequel to Nehrim: At Fate's Edge.[74] It was released in July 2016,[75] initially in German only. An English version was released August 16, 2016.[76]
ReceptionCritical reception
Skyrim received critical acclaim upon release. The removal of the character class system, present in previous The Elder Scrolls entries, was well received. Billy Shibley of Machinima's Inside Gaming and Charles Onyett of IGN praised its removal because it allowed players to experiment with different skills without having to make decisions about a class early in the game.[90][95] John Bedford of Eurogamer stated that by removing the character class system, the game tailored itself to players who wanted to build an all-around character, while still letting other players specialize in a preferred play-style.[96] Steve Butts of The Escapist considered the addition of perks to the character advancement system 'a great method to make your character feel even more unique and personal'.[97] Kevin VanOrd of GameSpot praised the way perks allowed for the player's preferred skills to become more powerful over time, stating that the perk system 'forms around the way you play, but allows for tweaking so that you retain a sense of control'.[88] The user interface was also praised by reviewers for its accessibility;[88][90][98] Bedford complimented its 'elegant design' which succeeded Oblivion's comparatively complex interface.[96]
The art style of the game world drew acclaim from many reviewers, who welcomed the departure from Oblivion's Cyrodiil. Jason Schreier of Wired described the land of Skyrim as a 'Viking-inspired treasure trove of flavor and charm', noting its contrast to Cyrodiil, which he considered generic by comparison.[94] The Staff at Edge magazine described Cyrodiil as a 'patchwork of varying terrains', praising the more consistent design of Skyrim.[99] Shibley praised 'the lack of copy-and-paste level design that's plagued Bethesda's previous games, .. giving a lived-in and handcrafted look to the world'.[95] Bedford noted that the improved graphical fidelity over Oblivion allowed the game world to feel more lifelike, praising the 'misty mountain setting, complete with swirling fog and high-altitude snowstorms'.[96] An editor for PC PowerPlay praised the diversity of the dungeon design.[100] Andrew Reiner of Game Informer cited criticisms that Oblivion faced for repetitive dungeons, noting that 'the composition of each dungeon is largely unique and individualized' in Skyrim. He also favored the design choice to have a quick route out of a dungeon leading from its last room, eliminating a problem he identified Oblivion as having, where the player would clear a dungeon and then have to go all the way back to the beginning to exit it.[98] Many reviewers praised the large number of things to do in the world outside of the main story.[88][96][98] Tom Francis of PC Gamer noted that it was difficult to explore the world without becoming distracted by things to do, stating that, 'it's hard to walk for a minute in any direction without encountering an intriguing cave, a lonely shack, some strange stones, a wandering traveller, [or] a haunted fort'.[92]
Reviewers welcomed the ability to dual-wield weapons and magic.[90] An editor for PC PowerPlay felt that the dual-wielding ability 'transforms the tactical scope of each combat encounter'.[100] Shibley noted that the dual-wielding option gave the player more freedom to experiment with combat, writing that, 'the ability to apply a spell to each hand .. generates huge potential for getting creative with your spell combinations'.[95] However, reviewers were critical of the melee combat, feeling that it had not been improved upon as much as other areas in the game.[88][95][96][99]Justin McElroy of Joystiq felt that 'what should be thrilling fights in Skyrim are often weighed down by the same clunky melee system Oblivion suffered from'.[101] Onyett described the melee combat as 'flat' and 'floaty', and that 'many times it feels like you're slicing air instead of a mythical creature's flesh'.[90] Francis agreed with this sentiment, stating that, 'too much of the time, you wave your weapon around and enemies barely react to the hits'.[92]
Many reviewers noted glitches while playing Skyrim,[88][90][94][99][102] some game-breaking.[92][95][98][101][103] Nick Cowen of The Guardian pointed out that the game's glitches were a trade-off for its ambitious scope, and that he had experienced glitches that forced him to reload earlier saves.[103]Edge began their review by criticizing the lack of polish, while still acknowledging many areas in the game which made up for it.[99] In addition, the quality of the main quest divided some reviewers. While Reiner praised the main quest as 'superbly penned' and 'Bethesda's best effort to date',[98] Butts and Francis criticized the fact that the story was delivered primarily through conversations and quest journals, rather than through the player's own interactions.[92][97] While the dragon battles were well-received, some reviewers observed flaws in the AI for dragons. Onyett pointed out their 'predictable attack patterns',[90] which Francis agreed with, claiming that 'fighting them never changes much: you can just ignore them until they land, then shoot them from a distance when they do'.[92] Reiner felt that, due to the repetitiveness of their attack patterns, the dragons were not challenging enough for low-level players.[98]Edge pointed out a curve in difficulty for players who favored archery and magic, as dragons were difficult to attack while airborne.[99]
Technical issues
At the launch of Skyrim, many technical issues of varying severity were reported. Some examples include a texture down-scaling issue on the Xbox 360 version when the game was run from the hard drive;[104] crashes, slowdown and frame rate issues on the PlayStation 3 version when save files exceeded 6 MB,[105] commonly occurring due to extended gameplay times;[106] and various crashes and slowdowns on the Windows version. According to Skyrim's director Todd Howard, the notion that bugs were caused by 'restrictive RAM'[107] is incorrect. Howard said, 'It's literally the things you've done in what order and what's running.'[108]
Since release, several patches were published to address technical issues and improve overall gameplay. Patch 1.2 was released on November 29, 2011, to fix some of the game's issues;[109] however, some players reported new bugs in the game following the patch, including more frequent game crashes.[110] Patch 1.3 was released on December 7, 2011, to improve stability, further address known issues, and fix some problems that were introduced in version 1.2.[111] Patch 1.4 was released on February 1, 2012, for the PC. Another list of issues and bugs were addressed in this patch, and Skyrim launcher support for Skyrim Workshop (PC) was provided.[112] Patch 1.5 was released on March 20, 2012, for the PC. Numerous bugs were fixed, and new archery/spellcasting kill cams were included.[113] On April 12, 2012, Bethesda announced that Kinect support would be coming for the Xbox 360 version of Skyrim, with over 200 voice commands.[114] Patch 1.6 was released on May 24, 2012, for the PC. This includes a new feature: mounted combat.[115] Patch 1.7 was released on July 30, 2012, for the PC,[116] and 1.8 was released on November 1, 2012, for the PC.[117] These two introduced only minor bugfixes. Patch 1.9 was released on March 18, 2013. In addition to providing various bug fixes, this patch also added new features, most prominently the new 'Legendary' difficulty, and 'Legendary' skills, which effectively remove the level cap.[118]
An unofficial community patch attempts to fix remaining issues unattended by the official patches.[119][120] It lists hundreds[121] of gameplay, quest, and other bugs that it fixes in the game and its add-ons.[122][123]
Sales
During the first day of release, Steam showed over 230,000 people playing Skyrim concurrently.[124] Within two days of the game's launch, 3.4 million physical copies were sold. Of those sales, 59% were for the Xbox 360, 27% for the PS3, and 14% for the PC.[125] In the first week of release, Bethesda stated that 7 million copies of the game had been shipped to retailers worldwide, and that total sales through the following Wednesday were expected to generate an estimated US$450 million.[126][127] By December 16, 2011, this had risen to 10 million copies shipped to retail and around US$620 million.[128] Additionally, Valve stated that it was the fastest selling game to date on their Steam platform.[128] Steam's statistics page showed the client breaking a five million user record by having 5,012,468 users logged in on January 2, 2012. The total number of sold copies on the PC platform is difficult to confirm because Valve does not publicly publish digital sales.[129] Shortly after its release, Skyrim was the most-played game on Steam by a huge margin, with double the number of players as Team Fortress 2, the second-placed game.[130] In the United Kingdom, Skyrim was the 9th best selling title of 2012.[131] In June 2013, Bethesda announced that over 20 million copies of the game had been sold.[132] Regarding sales on the PC, Todd Howard stated in an interview with Rock, Paper, Shotgun that, 'Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time.'[133] Electronic Entertainment Design and Research, a market research firm, estimates that the game has sold 22.7 million copies worldwide.[134] In November 2016, Howard confirmed that Skyrim had sold 30 million copies since its release in 2011.[135]
Awards and legacy
Skyrim received awards from numerous gaming sites and publications. IGN and GameSpot named Skyrim 'PC Game of the Year'.[136][137] It also received GameSpot's 'Readers' Choice' award.[137] The game received the 'RPG of the Year' award from Spike TV,[138] IGN,[139]X-Play,[140] GameSpot[141] and GameSpy.[142] It received 'Overall Game of the Year' wins from Spike TV,[138] Giant Bomb,[150]X-Play,[140]Machinima.com,[143] GameSpot,[144]1UP.com,[145]Game Revolution,[146] GameSpy[147]Joystiq[148] and the Interactive Achievement Awards.[149] It was voted No. 1 in Good Game's top 100 video games of all time[151] and No. 1 in PC Gamer's 'The 100 Greatest PC Games of All Time'.[152] In Giant Bomb's 2017 Game of the Year Awards, the game was a runner-up for '2017's Old Game of the Year'.[153] The VR version was nominated for 'Best Virtual Reality Game' at the Gamescom 2017 Awards;[154] for the Coney Island Dreamland Award for Best Virtual Reality Game and the Tappan Zee Bridge Award for Best Remake (along with the Switch version) at the New York Game Awards 2018;[155] for 'Excellence in Technical Achievement' and 'VR Game of the Year' at the 2018 SXSW Gaming Awards;[156][157] and for 'Best VR/AR Game' at the 2018 Game Developers Choice Awards.[158][159] At the 17th Annual National Academy of Video Game Trade Reviewers Awards, the VR version was nominated for 'Control Design, VR', 'Direction in Virtual Reality', and 'Sound Mixing in Virtual Reality', while the Switch version was nominated for 'Costume Design'.[160][161] The VR version won the award for 'Best VR Game' at the 2018 Golden Joystick Awards.[162][163]
References
External links
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Elder_Scrolls_V:_Skyrim&oldid=898747354'
Wyrmstooth, sometimes referred to as The Elder Scrolls V: Wyrmstooth, was a DLC-sized expansion of The Elder Scrolls V: Skyrim that took place on the island of Wyrmstooth. It was created by Jonx0r and featured an entirely new main questline, side quests, new npcs and much more. The quest Dragon Hunt is initiated automatically after completing Dragon Rising if the Dragonborn's level is above 10.
The mod was later removed from download sites in May 2016 at the author's request. In May 2017, the mod resurfaced on Archive.org with version 1.17A and later with v1.17B, alongside a SSE port.
RemovalEdit
On 3rd May 2016, the modification was deleted from all known mod hosting sites without any warning provided. The social media accounts of the modification at Twitter, Facebook and Google+ have all been removed as well. Although the page continues to exist at Mod DB, there are no downloads available.
On 13th May 2016, ten days after the deletion of the mod, the mod author announced through a Reddit discussion topic that there were personal reasons for deleting the modification and obliterating his online presence. He has stated that users are free to share the mod in private with others, but they will not receive any support from the mod author. The post was later deleted for an unspecified reason.[1]
It should be noted that the identity of the mod author was never verified and the reddit account that assumed the identity of Jonx0r has since been deleted.
Jonx0r's full statement can be read here:
Final VersionEdit
On 1st May 2017, Archive.org user Jonx0r uploaded the most up to date version of the mod from before cancelling all development on it. There seems to have been no official public announcements made about it at the time of its uploading, but there were a few announcements on twitter and reddit that were released by various people a few months after the mod was uploaded.Again, it should be noted that the identity of the uploader has not been verified and is very likely to be an impersonator. The FAQ article for Legacy of the Dragonborn also states that the uploader is an impersonator.
The details that appears on the Archive.org page appears as follows:
Features Edit
As one of the biggest mods created for Skyrim, its features are extensive, these features include:
QuestsEdit
LocationsEdit
Updates ListEdit
Below are the change logs of the mod, up to the most recent version that existed before its removal.
1.0 Edit1.1 Edit1.2 Edit1.3 Edit1.4 Edit1.5 Edit1.6 Edit1.7 Edit1.8 Edit1.9 Edit1.10 Edit1.11 Edit1.12 Edit1.13 Edit1.14 Edit1.15 Edit1.16 Edit1.17 EditReferencesEdit
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